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Jip

Arma 3

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MDR c'est bien maigre tout ça.

Faut croire que c'est Dayz la priorité de BIS à présent :huh:

 

 

 

 

La GBU-12 je pense que t'es bon pour la larguer en piqué avec ton L139  ^_^

 

Tu me dira, c'est peut être plus prudent, au cas ou le JTAC désigne ses pieds   :P

Plus sérieusement on à testé vite fait les drones avec papa, la désignation fonctionne correctement. Que ce soit au sol avec un désignateur laser ou depuis un drone

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D'après le forum de BIS les low FPS peuvent venir de certains bâtiments qui génèrent pleins d'erreurs dans le RPT => ajouter -nologs en paramètre de lancement.

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WTF

 

hier j’étais a 2.1Gb sur 3.1Gb

Aujourd'hui il veux me dl 3.1Gb...

 

Sérieux, WTF steam ?

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Y'a une MAJ de 809 Mo aujourd'hui...

 

Known issue: Reports of Altis not working at all on some PCs (being investigated with priority)

Known issue: Pop-up errors selecting some units in editor

Fixed: Altis RPT error spam reduced a lot

Fixed: Game crash when moving missiles from Hex pack to ground (http://feedback.arma3.com/view.php?id=13244)

Added compass to vehicles with turret

Fixed animation position to prevent big leg clipping in Panther

AAF officers should have correct icon for uniform in inventory

Several Field Manual entries have been updated with new icons

Updated Field Manual hints after previous optics fix in Arma 3 default preset

Radio protocol now matches dubbing for characters in Showcase Infantry

Fixed: Various problems with PhysX tree collisions

Fixed: Tracked vehicle mouse turning is no longer blocking key turning

Fixed: Team switch was inaccessible after player died

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Le 4 septembre nous aurons tout le contenu d'Arma 3 dans la dev branch:

 

 

 

Next week (hopefully September 4th) we have another large development branch deployment planned for everyone who is already with us in the Beta. All of the rest of the sandbox content is to be staged on development branch - meaning tanks, artillery, static weaponry and more.

 

http://beta.arma3.com/sitrep-00023

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Work on post-release (free) content progresses nicely. It's looking likely we'll include new heavy pistols and a CSAT marksman rifle (with new marksman optics) with the first campaign episode. Content for the other episodes is in development. The two CAS airplanes are mostly finished in terms of their most detailed artwork Level Of Detail (LOD). They are now undergoing texturing and LODing, before handing them off to the encoding, audio and animation departments. And there are yet more brand-new vehicles being sculpted by the artists.

 

C'est bon ça: nouvelles armes en vue. Deux nouveaux avions comme annoncé (Pas de rafale j'espère Au moins un en VTOL/STOL j'espère) et desvéhicules en développement par les  (De nouveaux vehicules et pas des M113 portés depuis OFP si j'ai bien compris  B) )

 

Wait and see  :beerhat:

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